Control Silas
Direct top-down movement, cover behavior, health, weapons, and pressure-aware traversal.
Game adaptation
A modern top-down thriller adaptation where evidence drives the mission chain and Silas moves through the world like an operator.
Visual target
The game should adapt the book's evidence chain instead of inventing unrelated missions. The first vertical slice begins with Terminal 7 because it proves the story engine: a public space, an ordinary object, and proof that changes the mission.
MISSION LADDER / PUBLIC PREVIEW
01 / Terminal 7: evidence-first vertical slice
02 / Brellford: public surface, restricted floors
03 / Safe House 87: rescue pressure
04 / Go Home: vehicle, route, consequence
rule: book canon leads the game
Core systems
Direct top-down movement, cover behavior, health, weapons, and pressure-aware traversal.
Roads, offices, interiors, stairwells, service rooms, and rooms that matter because the book makes them matter.
Files, testimony, records, cache retrieval, and route decisions become objective logic.
Start with the evidence rupture. Escalate later to Brellford, Safe House 87, and Go Home.
Guardrails